Things are more efficient in the higher-end software. As soon as I give it the moment it wants it goes back to being able to keep up. If I do not pause to allow it this split second it sort of builds up and gets slower and slower until the cursor does not keep up with my strokes. Initially, the line is very rough and smooths out to a point in a split second. Studio gets sluggish if I draw continuously without stopping briefly to give the software a chance to process the information. Maybe they concluded people would be better off if they put a lower limit on it (antialiasing). Antialiasing is one of the first things to disable if you are having problems with real-time responsiveness in other programs. This might have produced software that is more demanding on system resources. I just know that Toon Boom approached animation from a different angle that Flash. That way you will know that even though it looks a little rough while working on the project it is going to look good after all of the time and effort you will be investing. You ought to put together a very short and simple project or even just enough to generate a final still image of a project to see the output quality of the results.
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